Powers and Abilities
Android 17 is one of the most powerful fighters in the world, due to the cybernetic enhancements Dr. Gero gave him, including an unlimited supply of energy, allowing him to have endless stamina and not tire out in a fight. He was powerful enough to be an even match for Piccolo fused with Kami. Besides his power, Gero's android technology effectively makes 17 immune to aging.
Android 17's power level is 30,000,000 in Dragon Ball Z: The Anime Adventure Game.
Special abilities
Accel Dance – Android 17 and his twin Android 18 double team with a combo of punches and kicks, ending with their Power Falling Star technique. 17's alternate future self and alternate future sister use it to kill Future Gohan in Dragon Ball Z: The History of Trunks, and it is also Android 17's ultimate move in Dragon Ball Z: Budokai Tenkaichi 3.
Android 17's power level is 30,000,000 in Dragon Ball Z: The Anime Adventure Game.
Special abilities
Accel Dance – Android 17 and his twin Android 18 double team with a combo of punches and kicks, ending with their Power Falling Star technique. 17's alternate future self and alternate future sister use it to kill Future Gohan in Dragon Ball Z: The History of Trunks, and it is also Android 17's ultimate move in Dragon Ball Z: Budokai Tenkaichi 3.
SPECIAL Abilities
Android Barrier – A technique where energy is thrust out from the body in the form of a barrier with great force. The barrier can be used to both defend against oncoming projectiles and to expand and damage its surroundings, used in Dragon Ball Z and several video games.
Delta Combination – A rush attack used in Dragon Ball Z: Budokai Tenkaichi 2.
Endgame – A powerful physical technique. He uses this technique to kill Dr. Gero.
Energy Attack – The most basic form of energy wave used by androids.
Finger Beam – A barrage of narrow rays emitted from the index finger of its user, similar in execution to the Death Beam, which his alternate future self and his sister use in The History of Trunks special.
Finish Sign – A power up move that Android 17 used in the Budokai Tenkaichi series and the Raging Blast games.
Flight – The ability to fly without the use of ki.
Flip Cyclone – Android 17 flips backwards while dodging enemy attacks, and attacks the opponent with a forward kick. Used against Piccolo. Named in Dragon Ball Z: Battle of Z.
Delta Combination – A rush attack used in Dragon Ball Z: Budokai Tenkaichi 2.
Endgame – A powerful physical technique. He uses this technique to kill Dr. Gero.
Energy Attack – The most basic form of energy wave used by androids.
Finger Beam – A barrage of narrow rays emitted from the index finger of its user, similar in execution to the Death Beam, which his alternate future self and his sister use in The History of Trunks special.
Finish Sign – A power up move that Android 17 used in the Budokai Tenkaichi series and the Raging Blast games.
Flight – The ability to fly without the use of ki.
Flip Cyclone – Android 17 flips backwards while dodging enemy attacks, and attacks the opponent with a forward kick. Used against Piccolo. Named in Dragon Ball Z: Battle of Z.
Full Power Energy Ball – An attack in which Android 17 fires two twin energy balls. His alternate future self uses this on Future Gohan in The History of Trunks. Android 17 uses this attack in Dragon Ball Z: Sagas, the Budokai Tenkaichi series, and the Raging Blast games.
Electric Shot – A double handed energy ball attack used against Trunks in Dragon Ball GT. Named in the Dragon Ball Z Collectible Card Game.
Kiai – Android 17 uses a special type of kiai that explodes on contact with the opponent, whereas a regular kiai would just blow the opponent away. He uses this attack instead of actual energy attacks during his fight with Piccolo.
Hypnosis Technique – While under this from Hell Fighter 17, Android 17 used it in an attempt to brainwash Android 18, but it failed due to Krillin's intervention. Android 17 killed Krillin with a Power Blitz right after.
Non-stop Violence – Android 17 fires Double Power Energy Ball, then does a 3 hit combo with Android 18. They both then fire an Energy Wave.
Now We're Playing for Keeps! – A physical attack used by Android 17 against Piccolo.
Photon Flash – A technique his alternate future self uses in The History of Trunks special. It is an energy wave emitted from the hand of its user. Photon Flash was named in Budokai Tenkaichi 3 and is one of Android 17's Blast 2 attacks. However, in Budokai Tenkaichi 1 and 2, it was named Full Power Energy Wave and is his Ultimate Blast.
Power Blitz – A strong energy wave fired from the palm of his hand. It can be launched as a single energy wave, concentrated into a ball of ki or volleyed in a rapid barrage of energy waves called Accel Shot. This is the signature finishing move for androids 18 and 17 in the Budokai video game series.
Accel Shot – Android 17's version of the Infinity Bullet. It is one of his ultimate attacks in Dragon Ball Z: Burst Limit.
Power Falling Star – The technique used to finish the Accel Dance. Named in the Budokai series. It is called Full Power Energy Blast Volley in the first Dragon Ball Z: Budokai Tenkaichi.
Portal Opening – A technique used with Hell Fighter 17 in order to open a portal between Earth and Hell.
Hell Spiral – A team attack used by Android 17, Android 18, and Android 16 in the Nintendo DS game Dragon Ball Z: Supersonic Warriors 2.
Buster Swing – Android 17's grapple toss in the Budokai series.
Power Strike – Android 17 kicks the opponent up in the air, and then he kicks and punches them down again. Used in the Budokai series.
Violence Hold – One of 17's techniques in Super Dragon Ball Z. Also used by 18.
Savage Combo – A powerful kick combo used in Super Dragon Ball Z. Also used by 18.
Avenging Fork – A spin kick technique used in Super Dragon Ball Z.
Electric Shot – A double handed energy ball attack used against Trunks in Dragon Ball GT. Named in the Dragon Ball Z Collectible Card Game.
Kiai – Android 17 uses a special type of kiai that explodes on contact with the opponent, whereas a regular kiai would just blow the opponent away. He uses this attack instead of actual energy attacks during his fight with Piccolo.
Hypnosis Technique – While under this from Hell Fighter 17, Android 17 used it in an attempt to brainwash Android 18, but it failed due to Krillin's intervention. Android 17 killed Krillin with a Power Blitz right after.
Non-stop Violence – Android 17 fires Double Power Energy Ball, then does a 3 hit combo with Android 18. They both then fire an Energy Wave.
Now We're Playing for Keeps! – A physical attack used by Android 17 against Piccolo.
Photon Flash – A technique his alternate future self uses in The History of Trunks special. It is an energy wave emitted from the hand of its user. Photon Flash was named in Budokai Tenkaichi 3 and is one of Android 17's Blast 2 attacks. However, in Budokai Tenkaichi 1 and 2, it was named Full Power Energy Wave and is his Ultimate Blast.
Power Blitz – A strong energy wave fired from the palm of his hand. It can be launched as a single energy wave, concentrated into a ball of ki or volleyed in a rapid barrage of energy waves called Accel Shot. This is the signature finishing move for androids 18 and 17 in the Budokai video game series.
Accel Shot – Android 17's version of the Infinity Bullet. It is one of his ultimate attacks in Dragon Ball Z: Burst Limit.
Power Falling Star – The technique used to finish the Accel Dance. Named in the Budokai series. It is called Full Power Energy Blast Volley in the first Dragon Ball Z: Budokai Tenkaichi.
Portal Opening – A technique used with Hell Fighter 17 in order to open a portal between Earth and Hell.
Hell Spiral – A team attack used by Android 17, Android 18, and Android 16 in the Nintendo DS game Dragon Ball Z: Supersonic Warriors 2.
Buster Swing – Android 17's grapple toss in the Budokai series.
Power Strike – Android 17 kicks the opponent up in the air, and then he kicks and punches them down again. Used in the Budokai series.
Violence Hold – One of 17's techniques in Super Dragon Ball Z. Also used by 18.
Savage Combo – A powerful kick combo used in Super Dragon Ball Z. Also used by 18.
Avenging Fork – A spin kick technique used in Super Dragon Ball Z.